Computer Gaming World S Why Won T This Game Work

Computer Gaming World s Why Won t This      Game Work PDF
Author: Denny Atkin
Publisher: Brady
ISBN: 9781566865807
Size: 30.43 MB
Format: PDF, Mobi
Category : Games
Languages : en
Pages : 163
View: 7573

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Book Description: Offers the chancto track down memory, sound, and video problems quickly so that the reader can experience glitch-free multiplayer gaming. Covers DOS, Windows 3.X, and Windows 95.

Computer Gaming World

Computer Gaming World PDF
Author:
Publisher:
ISBN:
Size: 42.42 MB
Format: PDF, Kindle
Category : Computer games
Languages : en
Pages :
View: 187

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Book Description:

Computer Games

Computer Games PDF
Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Size: 73.54 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 157
View: 1292

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Book Description: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Intermedia Games Games Inter Media

Intermedia Games   Games Inter Media PDF
Author: Michael Fuchs
Publisher: Bloomsbury Publishing USA
ISBN: 1501330500
Size: 46.27 MB
Format: PDF, Mobi
Category : Social Science
Languages : en
Pages : 296
View: 2047

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Book Description: This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.

Careers In Computer Gaming

Careers in Computer Gaming PDF
Author: Matthew Robinson
Publisher: ReadHowYouWant.com
ISBN: 142709117X
Size: 25.47 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 92
View: 7436

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Book Description:

The Findability Formula

The Findability Formula PDF
Author: Heather F. Lutze
Publisher: John Wiley & Sons
ISBN: 9780470445648
Size: 25.18 MB
Format: PDF, Kindle
Category : Business & Economics
Languages : en
Pages : 288
View: 7549

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Book Description: To be successful in business you must be able to attract the right clients and persuade them to buy. However, on the internet, people only see what the search engines direct them to and the competition for those top spots is fierce. So how do you ensure that your business is front-and-center when prospects are searching for solutions? The answer is The Findability Formula. The Findability Formula is for anyone who wants to improve results from Internet marketing. The book is specifically written for business owners who are frustrated with a website that is not showing up in search results and not generating business. The Findability Formula will help readers understand how prospects and customers search for products and services on the Internet, and will show them, step-by-step, how to optimize their findability. The book will be a non-technical guide to effectively building and implementing, from the ground up, an Internet search marketing program that gets results. The reader will learn how paid search works, and how paid and organic search can work together to create optimum web visibility and reduce paid search costs over time. The basic message of the book is that there is a formula for findability and for converting prospects to purchasers. Readers' Benefits from The Findability Formula: * A complete step-by-step approach to search engine marketing applicable to any product or service, The Findability Formula will include easy-to-follow instruction from chapter to chapter as well as launch checklists in the appendix. * The most up-to-date search research and statistics available, including uncommon ways to connect with your online buyer. * Shows the reader how to avoid common search marketing mistakes that cost big money. How to not be bullied and take control of in-house e-commerce department strategies and SEM agencies. * A small company can compete successfully in search with larger, well-established competitors. How to work smarter to get even better search engine "findability". * Maximizes the reader's investment. The reader won't waste money by needlessly paying for "clicks" from customers who have no intention of buying. The investment in this book will be repaid thousands of times over. * Saves time, money and energy in creating in-house search marketing programs and properly tracking results by keyword. Negates the need to hire outside SEM agencies

Computer Gaming World Electronic Journal

Computer gaming world  electronic journal   PDF
Author:
Publisher:
ISBN:
Size: 10.25 MB
Format: PDF, Mobi
Category :
Languages : en
Pages :
View: 6734

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Book Description:

Computer Games And Virtual Worlds

Computer Games and Virtual Worlds PDF
Author: Ross A. Dannenberg
Publisher: American Bar Association
ISBN: 9781604427509
Size: 65.33 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 270
View: 5447

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Book Description: This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.

The Pleasures Of Computer Gaming

The Pleasures of Computer Gaming PDF
Author: Melanie Swalwell
Publisher: McFarland
ISBN: 9780786451203
Size: 47.22 MB
Format: PDF, ePub
Category : Games & Activities
Languages : en
Pages : 203
View: 7163

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Book Description: This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history and broader critical debates, the contributors to this volume all adopt a pedagogical and theoretical approach to studying games and gameplay, drawing on the interdisciplinary resources of the humanities and social sciences, particularly new media studies. In eight essays, the authors develop rich and nuanced understandings of the aesthetic appeals and pleasurable engagements of digital gameplay. Topics include the role of “cheats” and “easter eggs” in influencing cheating as an aesthetic phenomenon of gameplay; the relationship between videogames, gambling, and addiction; players’ aesthetic and kinaesthetic interactions with computing technology; and the epistemology and phenomenology of popular strategy-based wargames and their relationship with real-world military applications. Notes and a bibliography accompany each essay, and the work includes several screenshots, images, and photographs.

The Blade Runner Experience

The Blade Runner Experience PDF
Author: Will Brooker
Publisher: Columbia University Press
ISBN: 023150179X
Size: 23.71 MB
Format: PDF
Category : Performing Arts
Languages : en
Pages : 240
View: 800

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Book Description: Since its release in 1982, Ridley Scott's Blade Runner, based on Philip K. Dick's novel Do Androids Dream of Electric Sheep?, has remained a cult classic through its depiction of a futuristic Los Angeles; its complex, enigmatic plot; and its underlying questions about the nature of human identity. The Blade Runner Experience: The Legacy of a Science Fiction Classic examines the film in a broad context, examining its relationship to the original novel, the PC game, the series of sequels, and the many films influenced by its style and themes. It investigates Blade Runner online fandom and asks how the film's future city compares to the present-day Los Angeles, and it revisits the film to pose surprising new questions about its characters and their world.